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2000-02-29
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# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=winquake - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "WinQuake.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "winquake - Win32 Release"
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# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
# SUBTRACT CPP /Oa /Og
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386
# SUBTRACT LINK32 /map /debug
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD BASE BSC32 /nologo
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# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\debug_gl\glquake.exe"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# SUBTRACT BASE CPP /Oa /Og
# ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
# SUBTRACT BASE LINK32 /map /debug
# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe"
# SUBTRACT LINK32 /map /debug
!ENDIF
# Begin Target
# Name "winquake - Win32 Release"
# Name "winquake - Win32 Debug"
# Name "winquake - Win32 GL Debug"
# Name "winquake - Win32 GL Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\cd_win.c
# End Source File
# Begin Source File
SOURCE=.\chase.c
# End Source File
# Begin Source File
SOURCE=.\cl_demo.c
# End Source File
# Begin Source File
SOURCE=.\cl_input.c
# End Source File
# Begin Source File
SOURCE=.\cl_main.c
# End Source File
# Begin Source File
SOURCE=.\cl_parse.c
# End Source File
# Begin Source File
SOURCE=.\cl_tent.c
# End Source File
# Begin Source File
SOURCE=.\cmd.c
# End Source File
# Begin Source File
SOURCE=.\common.c
# End Source File
# Begin Source File
SOURCE=.\conproc.c
# End Source File
# Begin Source File
SOURCE=.\console.c
# End Source File
# Begin Source File
SOURCE=.\crc.c
# End Source File
# Begin Source File
SOURCE=.\cvar.c
# End Source File
# Begin Source File
SOURCE=.\d_draw.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_draw16.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_edge.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_fill.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_init.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_modech.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_part.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_parta.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_polysa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_polyse.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_scan.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_scana.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_sky.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_spr8.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_sprite.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_surf.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_vars.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_varsa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_zpoint.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\draw.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_draw.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_mesh.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_model.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_refrag.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rlight.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rmain.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rmisc.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rsurf.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_screen.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_test.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_vidnt.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_warp.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\host.c
# End Source File
# Begin Source File
SOURCE=.\host_cmd.c
# End Source File
# Begin Source File
SOURCE=.\in_win.c
# End Source File
# Begin Source File
SOURCE=.\keys.c
# End Source File
# Begin Source File
SOURCE=.\math.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\mathlib.c
# End Source File
# Begin Source File
SOURCE=.\menu.c
# End Source File
# Begin Source File
SOURCE=.\model.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\net_dgrm.c
# End Source File
# Begin Source File
SOURCE=.\net_loop.c
# End Source File
# Begin Source File
SOURCE=.\net_main.c
# End Source File
# Begin Source File
SOURCE=.\net_vcr.c
# End Source File
# Begin Source File
SOURCE=.\net_win.c
# End Source File
# Begin Source File
SOURCE=.\net_wins.c
# End Source File
# Begin Source File
SOURCE=.\net_wipx.c
# End Source File
# Begin Source File
SOURCE=.\pr_cmds.c
# End Source File
# Begin Source File
SOURCE=.\pr_edict.c
# End Source File
# Begin Source File
SOURCE=.\pr_exec.c
# End Source File
# Begin Source File
SOURCE=.\r_aclip.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_aclipa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_alias.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_aliasa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_bsp.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_draw.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_drawa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_edge.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_edgea.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_efrag.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_light.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_main.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_misc.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_part.c
# End Source File
# Begin Source File
SOURCE=.\r_sky.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_sprite.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_surf.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_vars.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_varsa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sbar.c
# End Source File
# Begin Source File
SOURCE=.\screen.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\snd_dma.c
# End Source File
# Begin Source File
SOURCE=.\snd_mem.c
# End Source File
# Begin Source File
SOURCE=.\snd_mix.c
# End Source File
# Begin Source File
SOURCE=.\snd_mixa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\snd_win.c
# End Source File
# Begin Source File
SOURCE=.\surf16.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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# Begin Custom Build - mycoolbuild
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InputName=surf16
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cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
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# Begin Custom Build - mycoolbuild
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InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build - mycoolbuild
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InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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# Begin Custom Build - mycoolbuild
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InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
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