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Text File  |  2000-02-29  |  70KB  |  2,241 lines

  1. # Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4.  
  5. # TARGTYPE "Win32 (x86) Application" 0x0101
  6.  
  7. CFG=winquake - Win32 Release
  8. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  9. !MESSAGE use the Export Makefile command and run
  10. !MESSAGE 
  11. !MESSAGE NMAKE /f "WinQuake.mak".
  12. !MESSAGE 
  13. !MESSAGE You can specify a configuration when running NMAKE
  14. !MESSAGE by defining the macro CFG on the command line. For example:
  15. !MESSAGE 
  16. !MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 Release"
  17. !MESSAGE 
  18. !MESSAGE Possible choices for configuration are:
  19. !MESSAGE 
  20. !MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application")
  21. !MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
  22. !MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
  23. !MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
  24. !MESSAGE 
  25.  
  26. # Begin Project
  27. # PROP AllowPerConfigDependencies 0
  28. # PROP Scc_ProjName ""
  29. # PROP Scc_LocalPath ""
  30. CPP=cl.exe
  31. MTL=midl.exe
  32. RSC=rc.exe
  33.  
  34. !IF  "$(CFG)" == "winquake - Win32 Release"
  35.  
  36. # PROP BASE Use_MFC 0
  37. # PROP BASE Use_Debug_Libraries 0
  38. # PROP BASE Output_Dir ".\Release"
  39. # PROP BASE Intermediate_Dir ".\Release"
  40. # PROP BASE Target_Dir ""
  41. # PROP Use_MFC 0
  42. # PROP Use_Debug_Libraries 0
  43. # PROP Output_Dir ".\Release"
  44. # PROP Intermediate_Dir ".\Release"
  45. # PROP Ignore_Export_Lib 0
  46. # PROP Target_Dir ""
  47. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  48. # ADD CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
  49. # SUBTRACT CPP /Oa /Og
  50. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  51. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  52. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  53. # ADD RSC /l 0x409 /d "NDEBUG"
  54. BSC32=bscmake.exe
  55. # ADD BASE BSC32 /nologo
  56. # ADD BSC32 /nologo
  57. LINK32=link.exe
  58. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  59. # ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386
  60. # SUBTRACT LINK32 /map /debug
  61.  
  62. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  63.  
  64. # PROP BASE Use_MFC 0
  65. # PROP BASE Use_Debug_Libraries 1
  66. # PROP BASE Output_Dir ".\Debug"
  67. # PROP BASE Intermediate_Dir ".\Debug"
  68. # PROP BASE Target_Dir ""
  69. # PROP Use_MFC 0
  70. # PROP Use_Debug_Libraries 1
  71. # PROP Output_Dir ".\Debug"
  72. # PROP Intermediate_Dir ".\Debug"
  73. # PROP Ignore_Export_Lib 0
  74. # PROP Target_Dir ""
  75. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  76. # ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
  77. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  78. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  79. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  80. # ADD RSC /l 0x409 /d "_DEBUG"
  81. BSC32=bscmake.exe
  82. # ADD BASE BSC32 /nologo
  83. # ADD BSC32 /nologo
  84. LINK32=link.exe
  85. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  86. # ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  87. # SUBTRACT LINK32 /nodefaultlib
  88.  
  89. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  90.  
  91. # PROP BASE Use_MFC 0
  92. # PROP BASE Use_Debug_Libraries 1
  93. # PROP BASE Output_Dir ".\winquake"
  94. # PROP BASE Intermediate_Dir ".\winquake"
  95. # PROP BASE Target_Dir ""
  96. # PROP Use_MFC 0
  97. # PROP Use_Debug_Libraries 1
  98. # PROP Output_Dir ".\debug_gl"
  99. # PROP Intermediate_Dir ".\debug_gl"
  100. # PROP Ignore_Export_Lib 0
  101. # PROP Target_Dir ""
  102. # ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  103. # ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
  104. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  105. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  106. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  107. # ADD RSC /l 0x409 /d "_DEBUG"
  108. BSC32=bscmake.exe
  109. # ADD BASE BSC32 /nologo
  110. # ADD BSC32 /nologo
  111. LINK32=link.exe
  112. # ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386
  113. # SUBTRACT BASE LINK32 /nodefaultlib
  114. # ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\debug_gl\glquake.exe"
  115. # SUBTRACT LINK32 /nodefaultlib
  116.  
  117. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  118.  
  119. # PROP BASE Use_MFC 0
  120. # PROP BASE Use_Debug_Libraries 0
  121. # PROP BASE Output_Dir ".\winquak0"
  122. # PROP BASE Intermediate_Dir ".\winquak0"
  123. # PROP BASE Target_Dir ""
  124. # PROP Use_MFC 0
  125. # PROP Use_Debug_Libraries 0
  126. # PROP Output_Dir ".\release_gl"
  127. # PROP Intermediate_Dir ".\release_gl"
  128. # PROP Ignore_Export_Lib 0
  129. # PROP Target_Dir ""
  130. # ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  131. # SUBTRACT BASE CPP /Oa /Og
  132. # ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
  133. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  134. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  135. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  136. # ADD RSC /l 0x409 /d "NDEBUG"
  137. BSC32=bscmake.exe
  138. # ADD BASE BSC32 /nologo
  139. # ADD BSC32 /nologo
  140. LINK32=link.exe
  141. # ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
  142. # SUBTRACT BASE LINK32 /map /debug
  143. # ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe"
  144. # SUBTRACT LINK32 /map /debug
  145.  
  146. !ENDIF 
  147.  
  148. # Begin Target
  149.  
  150. # Name "winquake - Win32 Release"
  151. # Name "winquake - Win32 Debug"
  152. # Name "winquake - Win32 GL Debug"
  153. # Name "winquake - Win32 GL Release"
  154. # Begin Group "Source Files"
  155.  
  156. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  157. # Begin Source File
  158.  
  159. SOURCE=.\cd_win.c
  160. # End Source File
  161. # Begin Source File
  162.  
  163. SOURCE=.\chase.c
  164. # End Source File
  165. # Begin Source File
  166.  
  167. SOURCE=.\cl_demo.c
  168. # End Source File
  169. # Begin Source File
  170.  
  171. SOURCE=.\cl_input.c
  172. # End Source File
  173. # Begin Source File
  174.  
  175. SOURCE=.\cl_main.c
  176. # End Source File
  177. # Begin Source File
  178.  
  179. SOURCE=.\cl_parse.c
  180. # End Source File
  181. # Begin Source File
  182.  
  183. SOURCE=.\cl_tent.c
  184. # End Source File
  185. # Begin Source File
  186.  
  187. SOURCE=.\cmd.c
  188. # End Source File
  189. # Begin Source File
  190.  
  191. SOURCE=.\common.c
  192. # End Source File
  193. # Begin Source File
  194.  
  195. SOURCE=.\conproc.c
  196. # End Source File
  197. # Begin Source File
  198.  
  199. SOURCE=.\console.c
  200. # End Source File
  201. # Begin Source File
  202.  
  203. SOURCE=.\crc.c
  204. # End Source File
  205. # Begin Source File
  206.  
  207. SOURCE=.\cvar.c
  208. # End Source File
  209. # Begin Source File
  210.  
  211. SOURCE=.\d_draw.s
  212.  
  213. !IF  "$(CFG)" == "winquake - Win32 Release"
  214.  
  215. # Begin Custom Build - mycoolbuild
  216. OutDir=.\Release
  217. InputPath=.\d_draw.s
  218. InputName=d_draw
  219.  
  220. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  221.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  222.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  223.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  224.     del $(OUTDIR)\$(InputName).spp 
  225.     
  226. # End Custom Build
  227.  
  228. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  229.  
  230. # Begin Custom Build - mycoolbuild
  231. OutDir=.\Debug
  232. InputPath=.\d_draw.s
  233. InputName=d_draw
  234.  
  235. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  236.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  237.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  238.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  239.     del $(OUTDIR)\$(InputName).spp 
  240.     
  241. # End Custom Build
  242.  
  243. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  244.  
  245. # PROP Exclude_From_Build 1
  246.  
  247. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  248.  
  249. # PROP Exclude_From_Build 1
  250.  
  251. !ENDIF 
  252.  
  253. # End Source File
  254. # Begin Source File
  255.  
  256. SOURCE=.\d_draw16.s
  257.  
  258. !IF  "$(CFG)" == "winquake - Win32 Release"
  259.  
  260. # Begin Custom Build - mycoolbuild
  261. OutDir=.\Release
  262. InputPath=.\d_draw16.s
  263. InputName=d_draw16
  264.  
  265. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  266.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  267.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  268.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  269.     del $(OUTDIR)\$(InputName).spp 
  270.     
  271. # End Custom Build
  272.  
  273. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  274.  
  275. # Begin Custom Build - mycoolbuild
  276. OutDir=.\Debug
  277. InputPath=.\d_draw16.s
  278. InputName=d_draw16
  279.  
  280. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  281.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  282.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  283.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  284.     del $(OUTDIR)\$(InputName).spp 
  285.     
  286. # End Custom Build
  287.  
  288. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  289.  
  290. # PROP Exclude_From_Build 1
  291.  
  292. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  293.  
  294. # PROP Exclude_From_Build 1
  295.  
  296. !ENDIF 
  297.  
  298. # End Source File
  299. # Begin Source File
  300.  
  301. SOURCE=.\d_edge.c
  302.  
  303. !IF  "$(CFG)" == "winquake - Win32 Release"
  304.  
  305. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  306.  
  307. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  308.  
  309. # PROP Exclude_From_Build 1
  310.  
  311. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  312.  
  313. # PROP Exclude_From_Build 1
  314.  
  315. !ENDIF 
  316.  
  317. # End Source File
  318. # Begin Source File
  319.  
  320. SOURCE=.\d_fill.c
  321.  
  322. !IF  "$(CFG)" == "winquake - Win32 Release"
  323.  
  324. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  325.  
  326. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  327.  
  328. # PROP Exclude_From_Build 1
  329.  
  330. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  331.  
  332. # PROP Exclude_From_Build 1
  333.  
  334. !ENDIF 
  335.  
  336. # End Source File
  337. # Begin Source File
  338.  
  339. SOURCE=.\d_init.c
  340.  
  341. !IF  "$(CFG)" == "winquake - Win32 Release"
  342.  
  343. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  344.  
  345. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  346.  
  347. # PROP Exclude_From_Build 1
  348.  
  349. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  350.  
  351. # PROP Exclude_From_Build 1
  352.  
  353. !ENDIF 
  354.  
  355. # End Source File
  356. # Begin Source File
  357.  
  358. SOURCE=.\d_modech.c
  359.  
  360. !IF  "$(CFG)" == "winquake - Win32 Release"
  361.  
  362. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  363.  
  364. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  365.  
  366. # PROP Exclude_From_Build 1
  367.  
  368. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  369.  
  370. # PROP Exclude_From_Build 1
  371.  
  372. !ENDIF 
  373.  
  374. # End Source File
  375. # Begin Source File
  376.  
  377. SOURCE=.\d_part.c
  378.  
  379. !IF  "$(CFG)" == "winquake - Win32 Release"
  380.  
  381. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  382.  
  383. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  384.  
  385. # PROP Exclude_From_Build 1
  386.  
  387. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  388.  
  389. # PROP Exclude_From_Build 1
  390.  
  391. !ENDIF 
  392.  
  393. # End Source File
  394. # Begin Source File
  395.  
  396. SOURCE=.\d_parta.s
  397.  
  398. !IF  "$(CFG)" == "winquake - Win32 Release"
  399.  
  400. # Begin Custom Build - mycoolbuild
  401. OutDir=.\Release
  402. InputPath=.\d_parta.s
  403. InputName=d_parta
  404.  
  405. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  406.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  407.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  408.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  409.     del $(OUTDIR)\$(InputName).spp 
  410.     
  411. # End Custom Build
  412.  
  413. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  414.  
  415. # Begin Custom Build - mycoolbuild
  416. OutDir=.\Debug
  417. InputPath=.\d_parta.s
  418. InputName=d_parta
  419.  
  420. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  421.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  422.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  423.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  424.     del $(OUTDIR)\$(InputName).spp 
  425.     
  426. # End Custom Build
  427.  
  428. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  429.  
  430. # PROP Exclude_From_Build 1
  431.  
  432. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  433.  
  434. # PROP Exclude_From_Build 1
  435.  
  436. !ENDIF 
  437.  
  438. # End Source File
  439. # Begin Source File
  440.  
  441. SOURCE=.\d_polysa.s
  442.  
  443. !IF  "$(CFG)" == "winquake - Win32 Release"
  444.  
  445. # Begin Custom Build - mycoolbuild
  446. OutDir=.\Release
  447. InputPath=.\d_polysa.s
  448. InputName=d_polysa
  449.  
  450. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  451.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  452.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  453.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  454.     del $(OUTDIR)\$(InputName).spp 
  455.     
  456. # End Custom Build
  457.  
  458. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  459.  
  460. # Begin Custom Build - mycoolbuild
  461. OutDir=.\Debug
  462. InputPath=.\d_polysa.s
  463. InputName=d_polysa
  464.  
  465. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  466.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  467.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  468.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  469.     del $(OUTDIR)\$(InputName).spp 
  470.     
  471. # End Custom Build
  472.  
  473. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  474.  
  475. # PROP Exclude_From_Build 1
  476.  
  477. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  478.  
  479. # PROP Exclude_From_Build 1
  480.  
  481. !ENDIF 
  482.  
  483. # End Source File
  484. # Begin Source File
  485.  
  486. SOURCE=.\d_polyse.c
  487.  
  488. !IF  "$(CFG)" == "winquake - Win32 Release"
  489.  
  490. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  491.  
  492. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  493.  
  494. # PROP Exclude_From_Build 1
  495.  
  496. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  497.  
  498. # PROP Exclude_From_Build 1
  499.  
  500. !ENDIF 
  501.  
  502. # End Source File
  503. # Begin Source File
  504.  
  505. SOURCE=.\d_scan.c
  506.  
  507. !IF  "$(CFG)" == "winquake - Win32 Release"
  508.  
  509. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  510.  
  511. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  512.  
  513. # PROP Exclude_From_Build 1
  514.  
  515. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  516.  
  517. # PROP Exclude_From_Build 1
  518.  
  519. !ENDIF 
  520.  
  521. # End Source File
  522. # Begin Source File
  523.  
  524. SOURCE=.\d_scana.s
  525.  
  526. !IF  "$(CFG)" == "winquake - Win32 Release"
  527.  
  528. # Begin Custom Build - mycoolbuild
  529. OutDir=.\Release
  530. InputPath=.\d_scana.s
  531. InputName=d_scana
  532.  
  533. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  534.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  535.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  536.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  537.     del $(OUTDIR)\$(InputName).spp 
  538.     
  539. # End Custom Build
  540.  
  541. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  542.  
  543. # Begin Custom Build - mycoolbuild
  544. OutDir=.\Debug
  545. InputPath=.\d_scana.s
  546. InputName=d_scana
  547.  
  548. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  549.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  550.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  551.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  552.     del $(OUTDIR)\$(InputName).spp 
  553.     
  554. # End Custom Build
  555.  
  556. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  557.  
  558. # PROP Exclude_From_Build 1
  559.  
  560. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  561.  
  562. # PROP Exclude_From_Build 1
  563.  
  564. !ENDIF 
  565.  
  566. # End Source File
  567. # Begin Source File
  568.  
  569. SOURCE=.\d_sky.c
  570.  
  571. !IF  "$(CFG)" == "winquake - Win32 Release"
  572.  
  573. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  574.  
  575. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  576.  
  577. # PROP Exclude_From_Build 1
  578.  
  579. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  580.  
  581. # PROP Exclude_From_Build 1
  582.  
  583. !ENDIF 
  584.  
  585. # End Source File
  586. # Begin Source File
  587.  
  588. SOURCE=.\d_spr8.s
  589.  
  590. !IF  "$(CFG)" == "winquake - Win32 Release"
  591.  
  592. # Begin Custom Build - mycoolbuild
  593. OutDir=.\Release
  594. InputPath=.\d_spr8.s
  595. InputName=d_spr8
  596.  
  597. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  598.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  599.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  600.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  601.     del $(OUTDIR)\$(InputName).spp 
  602.     
  603. # End Custom Build
  604.  
  605. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  606.  
  607. # Begin Custom Build - mycoolbuild
  608. OutDir=.\Debug
  609. InputPath=.\d_spr8.s
  610. InputName=d_spr8
  611.  
  612. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  613.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  614.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  615.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  616.     del $(OUTDIR)\$(InputName).spp 
  617.     
  618. # End Custom Build
  619.  
  620. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  621.  
  622. # PROP Exclude_From_Build 1
  623.  
  624. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  625.  
  626. # PROP Exclude_From_Build 1
  627.  
  628. !ENDIF 
  629.  
  630. # End Source File
  631. # Begin Source File
  632.  
  633. SOURCE=.\d_sprite.c
  634.  
  635. !IF  "$(CFG)" == "winquake - Win32 Release"
  636.  
  637. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  638.  
  639. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  640.  
  641. # PROP Exclude_From_Build 1
  642.  
  643. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  644.  
  645. # PROP Exclude_From_Build 1
  646.  
  647. !ENDIF 
  648.  
  649. # End Source File
  650. # Begin Source File
  651.  
  652. SOURCE=.\d_surf.c
  653.  
  654. !IF  "$(CFG)" == "winquake - Win32 Release"
  655.  
  656. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  657.  
  658. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  659.  
  660. # PROP Exclude_From_Build 1
  661.  
  662. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  663.  
  664. # PROP Exclude_From_Build 1
  665.  
  666. !ENDIF 
  667.  
  668. # End Source File
  669. # Begin Source File
  670.  
  671. SOURCE=.\d_vars.c
  672.  
  673. !IF  "$(CFG)" == "winquake - Win32 Release"
  674.  
  675. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  676.  
  677. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  678.  
  679. # PROP Exclude_From_Build 1
  680.  
  681. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  682.  
  683. # PROP Exclude_From_Build 1
  684.  
  685. !ENDIF 
  686.  
  687. # End Source File
  688. # Begin Source File
  689.  
  690. SOURCE=.\d_varsa.s
  691.  
  692. !IF  "$(CFG)" == "winquake - Win32 Release"
  693.  
  694. # Begin Custom Build - mycoolbuild
  695. OutDir=.\Release
  696. InputPath=.\d_varsa.s
  697. InputName=d_varsa
  698.  
  699. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  700.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  701.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  702.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  703.     del $(OUTDIR)\$(InputName).spp 
  704.     
  705. # End Custom Build
  706.  
  707. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  708.  
  709. # Begin Custom Build - mycoolbuild
  710. OutDir=.\Debug
  711. InputPath=.\d_varsa.s
  712. InputName=d_varsa
  713.  
  714. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  715.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  716.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  717.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  718.     del $(OUTDIR)\$(InputName).spp 
  719.     
  720. # End Custom Build
  721.  
  722. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  723.  
  724. # PROP Exclude_From_Build 1
  725.  
  726. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  727.  
  728. # PROP Exclude_From_Build 1
  729.  
  730. !ENDIF 
  731.  
  732. # End Source File
  733. # Begin Source File
  734.  
  735. SOURCE=.\d_zpoint.c
  736.  
  737. !IF  "$(CFG)" == "winquake - Win32 Release"
  738.  
  739. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  740.  
  741. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  742.  
  743. # PROP Exclude_From_Build 1
  744.  
  745. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  746.  
  747. # PROP Exclude_From_Build 1
  748.  
  749. !ENDIF 
  750.  
  751. # End Source File
  752. # Begin Source File
  753.  
  754. SOURCE=.\draw.c
  755.  
  756. !IF  "$(CFG)" == "winquake - Win32 Release"
  757.  
  758. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  759.  
  760. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  761.  
  762. # PROP Exclude_From_Build 1
  763.  
  764. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  765.  
  766. # PROP Exclude_From_Build 1
  767.  
  768. !ENDIF 
  769.  
  770. # End Source File
  771. # Begin Source File
  772.  
  773. SOURCE=.\gl_draw.c
  774.  
  775. !IF  "$(CFG)" == "winquake - Win32 Release"
  776.  
  777. # PROP Exclude_From_Build 1
  778.  
  779. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  780.  
  781. # PROP Exclude_From_Build 1
  782.  
  783. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  784.  
  785. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  786.  
  787. !ENDIF 
  788.  
  789. # End Source File
  790. # Begin Source File
  791.  
  792. SOURCE=.\gl_mesh.c
  793.  
  794. !IF  "$(CFG)" == "winquake - Win32 Release"
  795.  
  796. # PROP Exclude_From_Build 1
  797.  
  798. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  799.  
  800. # PROP Exclude_From_Build 1
  801.  
  802. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  803.  
  804. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  805.  
  806. !ENDIF 
  807.  
  808. # End Source File
  809. # Begin Source File
  810.  
  811. SOURCE=.\gl_model.c
  812.  
  813. !IF  "$(CFG)" == "winquake - Win32 Release"
  814.  
  815. # PROP Exclude_From_Build 1
  816.  
  817. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  818.  
  819. # PROP Exclude_From_Build 1
  820.  
  821. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  822.  
  823. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  824.  
  825. !ENDIF 
  826.  
  827. # End Source File
  828. # Begin Source File
  829.  
  830. SOURCE=.\gl_refrag.c
  831.  
  832. !IF  "$(CFG)" == "winquake - Win32 Release"
  833.  
  834. # PROP Exclude_From_Build 1
  835.  
  836. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  837.  
  838. # PROP Exclude_From_Build 1
  839.  
  840. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  841.  
  842. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  843.  
  844. !ENDIF 
  845.  
  846. # End Source File
  847. # Begin Source File
  848.  
  849. SOURCE=.\gl_rlight.c
  850.  
  851. !IF  "$(CFG)" == "winquake - Win32 Release"
  852.  
  853. # PROP Exclude_From_Build 1
  854.  
  855. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  856.  
  857. # PROP Exclude_From_Build 1
  858.  
  859. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  860.  
  861. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  862.  
  863. !ENDIF 
  864.  
  865. # End Source File
  866. # Begin Source File
  867.  
  868. SOURCE=.\gl_rmain.c
  869.  
  870. !IF  "$(CFG)" == "winquake - Win32 Release"
  871.  
  872. # PROP Exclude_From_Build 1
  873.  
  874. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  875.  
  876. # PROP Exclude_From_Build 1
  877.  
  878. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  879.  
  880. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  881.  
  882. !ENDIF 
  883.  
  884. # End Source File
  885. # Begin Source File
  886.  
  887. SOURCE=.\gl_rmisc.c
  888.  
  889. !IF  "$(CFG)" == "winquake - Win32 Release"
  890.  
  891. # PROP Exclude_From_Build 1
  892.  
  893. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  894.  
  895. # PROP Exclude_From_Build 1
  896.  
  897. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  898.  
  899. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  900.  
  901. !ENDIF 
  902.  
  903. # End Source File
  904. # Begin Source File
  905.  
  906. SOURCE=.\gl_rsurf.c
  907.  
  908. !IF  "$(CFG)" == "winquake - Win32 Release"
  909.  
  910. # PROP Exclude_From_Build 1
  911.  
  912. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  913.  
  914. # PROP Exclude_From_Build 1
  915.  
  916. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  917.  
  918. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  919.  
  920. !ENDIF 
  921.  
  922. # End Source File
  923. # Begin Source File
  924.  
  925. SOURCE=.\gl_screen.c
  926.  
  927. !IF  "$(CFG)" == "winquake - Win32 Release"
  928.  
  929. # PROP Exclude_From_Build 1
  930.  
  931. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  932.  
  933. # PROP Exclude_From_Build 1
  934.  
  935. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  936.  
  937. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  938.  
  939. !ENDIF 
  940.  
  941. # End Source File
  942. # Begin Source File
  943.  
  944. SOURCE=.\gl_test.c
  945.  
  946. !IF  "$(CFG)" == "winquake - Win32 Release"
  947.  
  948. # PROP Exclude_From_Build 1
  949.  
  950. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  951.  
  952. # PROP Exclude_From_Build 1
  953.  
  954. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  955.  
  956. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  957.  
  958. !ENDIF 
  959.  
  960. # End Source File
  961. # Begin Source File
  962.  
  963. SOURCE=.\gl_vidnt.c
  964.  
  965. !IF  "$(CFG)" == "winquake - Win32 Release"
  966.  
  967. # PROP Exclude_From_Build 1
  968.  
  969. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  970.  
  971. # PROP Exclude_From_Build 1
  972.  
  973. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  974.  
  975. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  976.  
  977. !ENDIF 
  978.  
  979. # End Source File
  980. # Begin Source File
  981.  
  982. SOURCE=.\gl_warp.c
  983.  
  984. !IF  "$(CFG)" == "winquake - Win32 Release"
  985.  
  986. # PROP Exclude_From_Build 1
  987.  
  988. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  989.  
  990. # PROP Exclude_From_Build 1
  991.  
  992. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  993.  
  994. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  995.  
  996. !ENDIF 
  997.  
  998. # End Source File
  999. # Begin Source File
  1000.  
  1001. SOURCE=.\host.c
  1002. # End Source File
  1003. # Begin Source File
  1004.  
  1005. SOURCE=.\host_cmd.c
  1006. # End Source File
  1007. # Begin Source File
  1008.  
  1009. SOURCE=.\in_win.c
  1010. # End Source File
  1011. # Begin Source File
  1012.  
  1013. SOURCE=.\keys.c
  1014. # End Source File
  1015. # Begin Source File
  1016.  
  1017. SOURCE=.\math.s
  1018.  
  1019. !IF  "$(CFG)" == "winquake - Win32 Release"
  1020.  
  1021. # Begin Custom Build - mycoolbuild
  1022. OutDir=.\Release
  1023. InputPath=.\math.s
  1024. InputName=math
  1025.  
  1026. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1027.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1028.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1029.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1030.     del $(OUTDIR)\$(InputName).spp 
  1031.     
  1032. # End Custom Build
  1033.  
  1034. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1035.  
  1036. # Begin Custom Build - mycoolbuild
  1037. OutDir=.\Debug
  1038. InputPath=.\math.s
  1039. InputName=math
  1040.  
  1041. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1042.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1043.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1044.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1045.     del $(OUTDIR)\$(InputName).spp 
  1046.     
  1047. # End Custom Build
  1048.  
  1049. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1050.  
  1051. # Begin Custom Build - mycoolbuild
  1052. OutDir=.\debug_gl
  1053. InputPath=.\math.s
  1054. InputName=math
  1055.  
  1056. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1057.     cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1058.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1059.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1060.     del $(OUTDIR)\$(InputName).spp 
  1061.     
  1062. # End Custom Build
  1063.  
  1064. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1065.  
  1066. # Begin Custom Build - mycoolbuild
  1067. OutDir=.\release_gl
  1068. InputPath=.\math.s
  1069. InputName=math
  1070.  
  1071. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1072.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1073.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1074.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1075.     del $(OUTDIR)\$(InputName).spp 
  1076.     
  1077. # End Custom Build
  1078.  
  1079. !ENDIF 
  1080.  
  1081. # End Source File
  1082. # Begin Source File
  1083.  
  1084. SOURCE=.\mathlib.c
  1085. # End Source File
  1086. # Begin Source File
  1087.  
  1088. SOURCE=.\menu.c
  1089. # End Source File
  1090. # Begin Source File
  1091.  
  1092. SOURCE=.\model.c
  1093.  
  1094. !IF  "$(CFG)" == "winquake - Win32 Release"
  1095.  
  1096. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1097.  
  1098. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1099.  
  1100. # PROP Exclude_From_Build 1
  1101.  
  1102. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1103.  
  1104. # PROP Exclude_From_Build 1
  1105.  
  1106. !ENDIF 
  1107.  
  1108. # End Source File
  1109. # Begin Source File
  1110.  
  1111. SOURCE=.\net_dgrm.c
  1112. # End Source File
  1113. # Begin Source File
  1114.  
  1115. SOURCE=.\net_loop.c
  1116. # End Source File
  1117. # Begin Source File
  1118.  
  1119. SOURCE=.\net_main.c
  1120. # End Source File
  1121. # Begin Source File
  1122.  
  1123. SOURCE=.\net_vcr.c
  1124. # End Source File
  1125. # Begin Source File
  1126.  
  1127. SOURCE=.\net_win.c
  1128. # End Source File
  1129. # Begin Source File
  1130.  
  1131. SOURCE=.\net_wins.c
  1132. # End Source File
  1133. # Begin Source File
  1134.  
  1135. SOURCE=.\net_wipx.c
  1136. # End Source File
  1137. # Begin Source File
  1138.  
  1139. SOURCE=.\pr_cmds.c
  1140. # End Source File
  1141. # Begin Source File
  1142.  
  1143. SOURCE=.\pr_edict.c
  1144. # End Source File
  1145. # Begin Source File
  1146.  
  1147. SOURCE=.\pr_exec.c
  1148. # End Source File
  1149. # Begin Source File
  1150.  
  1151. SOURCE=.\r_aclip.c
  1152.  
  1153. !IF  "$(CFG)" == "winquake - Win32 Release"
  1154.  
  1155. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1156.  
  1157. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1158.  
  1159. # PROP Exclude_From_Build 1
  1160.  
  1161. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1162.  
  1163. # PROP Exclude_From_Build 1
  1164.  
  1165. !ENDIF 
  1166.  
  1167. # End Source File
  1168. # Begin Source File
  1169.  
  1170. SOURCE=.\r_aclipa.s
  1171.  
  1172. !IF  "$(CFG)" == "winquake - Win32 Release"
  1173.  
  1174. # Begin Custom Build - mycoolbuild
  1175. OutDir=.\Release
  1176. InputPath=.\r_aclipa.s
  1177. InputName=r_aclipa
  1178.  
  1179. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1180.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1181.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1182.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1183.     del $(OUTDIR)\$(InputName).spp 
  1184.     
  1185. # End Custom Build
  1186.  
  1187. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1188.  
  1189. # Begin Custom Build - mycoolbuild
  1190. OutDir=.\Debug
  1191. InputPath=.\r_aclipa.s
  1192. InputName=r_aclipa
  1193.  
  1194. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1195.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1196.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1197.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1198.     del $(OUTDIR)\$(InputName).spp 
  1199.     
  1200. # End Custom Build
  1201.  
  1202. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1203.  
  1204. # PROP Exclude_From_Build 1
  1205.  
  1206. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1207.  
  1208. # PROP Exclude_From_Build 1
  1209.  
  1210. !ENDIF 
  1211.  
  1212. # End Source File
  1213. # Begin Source File
  1214.  
  1215. SOURCE=.\r_alias.c
  1216.  
  1217. !IF  "$(CFG)" == "winquake - Win32 Release"
  1218.  
  1219. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1220.  
  1221. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1222.  
  1223. # PROP Exclude_From_Build 1
  1224.  
  1225. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1226.  
  1227. # PROP Exclude_From_Build 1
  1228.  
  1229. !ENDIF 
  1230.  
  1231. # End Source File
  1232. # Begin Source File
  1233.  
  1234. SOURCE=.\r_aliasa.s
  1235.  
  1236. !IF  "$(CFG)" == "winquake - Win32 Release"
  1237.  
  1238. # Begin Custom Build - mycoolbuild
  1239. OutDir=.\Release
  1240. InputPath=.\r_aliasa.s
  1241. InputName=r_aliasa
  1242.  
  1243. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1244.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1245.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1246.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1247.     del $(OUTDIR)\$(InputName).spp 
  1248.     
  1249. # End Custom Build
  1250.  
  1251. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1252.  
  1253. # Begin Custom Build - mycoolbuild
  1254. OutDir=.\Debug
  1255. InputPath=.\r_aliasa.s
  1256. InputName=r_aliasa
  1257.  
  1258. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1259.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1260.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1261.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1262.     del $(OUTDIR)\$(InputName).spp 
  1263.     
  1264. # End Custom Build
  1265.  
  1266. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1267.  
  1268. # PROP Exclude_From_Build 1
  1269.  
  1270. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1271.  
  1272. # PROP Exclude_From_Build 1
  1273.  
  1274. !ENDIF 
  1275.  
  1276. # End Source File
  1277. # Begin Source File
  1278.  
  1279. SOURCE=.\r_bsp.c
  1280.  
  1281. !IF  "$(CFG)" == "winquake - Win32 Release"
  1282.  
  1283. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1284.  
  1285. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1286.  
  1287. # PROP Exclude_From_Build 1
  1288.  
  1289. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1290.  
  1291. # PROP Exclude_From_Build 1
  1292.  
  1293. !ENDIF 
  1294.  
  1295. # End Source File
  1296. # Begin Source File
  1297.  
  1298. SOURCE=.\r_draw.c
  1299.  
  1300. !IF  "$(CFG)" == "winquake - Win32 Release"
  1301.  
  1302. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1303.  
  1304. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1305.  
  1306. # PROP Exclude_From_Build 1
  1307.  
  1308. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1309.  
  1310. # PROP Exclude_From_Build 1
  1311.  
  1312. !ENDIF 
  1313.  
  1314. # End Source File
  1315. # Begin Source File
  1316.  
  1317. SOURCE=.\r_drawa.s
  1318.  
  1319. !IF  "$(CFG)" == "winquake - Win32 Release"
  1320.  
  1321. # Begin Custom Build - mycoolbuild
  1322. OutDir=.\Release
  1323. InputPath=.\r_drawa.s
  1324. InputName=r_drawa
  1325.  
  1326. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1327.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1328.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1329.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1330.     del $(OUTDIR)\$(InputName).spp 
  1331.     
  1332. # End Custom Build
  1333.  
  1334. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1335.  
  1336. # Begin Custom Build - mycoolbuild
  1337. OutDir=.\Debug
  1338. InputPath=.\r_drawa.s
  1339. InputName=r_drawa
  1340.  
  1341. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1342.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1343.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1344.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1345.     del $(OUTDIR)\$(InputName).spp 
  1346.     
  1347. # End Custom Build
  1348.  
  1349. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1350.  
  1351. # PROP Exclude_From_Build 1
  1352.  
  1353. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1354.  
  1355. # PROP Exclude_From_Build 1
  1356.  
  1357. !ENDIF 
  1358.  
  1359. # End Source File
  1360. # Begin Source File
  1361.  
  1362. SOURCE=.\r_edge.c
  1363.  
  1364. !IF  "$(CFG)" == "winquake - Win32 Release"
  1365.  
  1366. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1367.  
  1368. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1369.  
  1370. # PROP Exclude_From_Build 1
  1371.  
  1372. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1373.  
  1374. # PROP Exclude_From_Build 1
  1375.  
  1376. !ENDIF 
  1377.  
  1378. # End Source File
  1379. # Begin Source File
  1380.  
  1381. SOURCE=.\r_edgea.s
  1382.  
  1383. !IF  "$(CFG)" == "winquake - Win32 Release"
  1384.  
  1385. # Begin Custom Build - mycoolbuild
  1386. OutDir=.\Release
  1387. InputPath=.\r_edgea.s
  1388. InputName=r_edgea
  1389.  
  1390. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1391.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1392.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1393.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1394.     del $(OUTDIR)\$(InputName).spp 
  1395.     
  1396. # End Custom Build
  1397.  
  1398. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1399.  
  1400. # Begin Custom Build - mycoolbuild
  1401. OutDir=.\Debug
  1402. InputPath=.\r_edgea.s
  1403. InputName=r_edgea
  1404.  
  1405. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1406.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1407.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1408.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1409.     del $(OUTDIR)\$(InputName).spp 
  1410.     
  1411. # End Custom Build
  1412.  
  1413. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1414.  
  1415. # PROP Exclude_From_Build 1
  1416.  
  1417. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1418.  
  1419. # PROP Exclude_From_Build 1
  1420.  
  1421. !ENDIF 
  1422.  
  1423. # End Source File
  1424. # Begin Source File
  1425.  
  1426. SOURCE=.\r_efrag.c
  1427.  
  1428. !IF  "$(CFG)" == "winquake - Win32 Release"
  1429.  
  1430. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1431.  
  1432. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1433.  
  1434. # PROP Exclude_From_Build 1
  1435.  
  1436. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1437.  
  1438. # PROP Exclude_From_Build 1
  1439.  
  1440. !ENDIF 
  1441.  
  1442. # End Source File
  1443. # Begin Source File
  1444.  
  1445. SOURCE=.\r_light.c
  1446.  
  1447. !IF  "$(CFG)" == "winquake - Win32 Release"
  1448.  
  1449. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1450.  
  1451. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1452.  
  1453. # PROP Exclude_From_Build 1
  1454.  
  1455. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1456.  
  1457. # PROP Exclude_From_Build 1
  1458.  
  1459. !ENDIF 
  1460.  
  1461. # End Source File
  1462. # Begin Source File
  1463.  
  1464. SOURCE=.\r_main.c
  1465.  
  1466. !IF  "$(CFG)" == "winquake - Win32 Release"
  1467.  
  1468. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1469.  
  1470. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1471.  
  1472. # PROP Exclude_From_Build 1
  1473.  
  1474. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1475.  
  1476. # PROP Exclude_From_Build 1
  1477.  
  1478. !ENDIF 
  1479.  
  1480. # End Source File
  1481. # Begin Source File
  1482.  
  1483. SOURCE=.\r_misc.c
  1484.  
  1485. !IF  "$(CFG)" == "winquake - Win32 Release"
  1486.  
  1487. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1488.  
  1489. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1490.  
  1491. # PROP Exclude_From_Build 1
  1492.  
  1493. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1494.  
  1495. # PROP Exclude_From_Build 1
  1496.  
  1497. !ENDIF 
  1498.  
  1499. # End Source File
  1500. # Begin Source File
  1501.  
  1502. SOURCE=.\r_part.c
  1503. # End Source File
  1504. # Begin Source File
  1505.  
  1506. SOURCE=.\r_sky.c
  1507.  
  1508. !IF  "$(CFG)" == "winquake - Win32 Release"
  1509.  
  1510. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1511.  
  1512. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1513.  
  1514. # PROP Exclude_From_Build 1
  1515.  
  1516. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1517.  
  1518. # PROP Exclude_From_Build 1
  1519.  
  1520. !ENDIF 
  1521.  
  1522. # End Source File
  1523. # Begin Source File
  1524.  
  1525. SOURCE=.\r_sprite.c
  1526.  
  1527. !IF  "$(CFG)" == "winquake - Win32 Release"
  1528.  
  1529. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1530.  
  1531. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1532.  
  1533. # PROP Exclude_From_Build 1
  1534.  
  1535. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1536.  
  1537. # PROP Exclude_From_Build 1
  1538.  
  1539. !ENDIF 
  1540.  
  1541. # End Source File
  1542. # Begin Source File
  1543.  
  1544. SOURCE=.\r_surf.c
  1545.  
  1546. !IF  "$(CFG)" == "winquake - Win32 Release"
  1547.  
  1548. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1549.  
  1550. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1551.  
  1552. # PROP Exclude_From_Build 1
  1553.  
  1554. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1555.  
  1556. # PROP Exclude_From_Build 1
  1557.  
  1558. !ENDIF 
  1559.  
  1560. # End Source File
  1561. # Begin Source File
  1562.  
  1563. SOURCE=.\r_vars.c
  1564.  
  1565. !IF  "$(CFG)" == "winquake - Win32 Release"
  1566.  
  1567. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1568.  
  1569. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1570.  
  1571. # PROP Exclude_From_Build 1
  1572.  
  1573. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1574.  
  1575. # PROP Exclude_From_Build 1
  1576.  
  1577. !ENDIF 
  1578.  
  1579. # End Source File
  1580. # Begin Source File
  1581.  
  1582. SOURCE=.\r_varsa.s
  1583.  
  1584. !IF  "$(CFG)" == "winquake - Win32 Release"
  1585.  
  1586. # Begin Custom Build - mycoolbuild
  1587. OutDir=.\Release
  1588. InputPath=.\r_varsa.s
  1589. InputName=r_varsa
  1590.  
  1591. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1592.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1593.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1594.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1595.     del $(OUTDIR)\$(InputName).spp 
  1596.     
  1597. # End Custom Build
  1598.  
  1599. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1600.  
  1601. # Begin Custom Build - mycoolbuild
  1602. OutDir=.\Debug
  1603. InputPath=.\r_varsa.s
  1604. InputName=r_varsa
  1605.  
  1606. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1607.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1608.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1609.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1610.     del $(OUTDIR)\$(InputName).spp 
  1611.     
  1612. # End Custom Build
  1613.  
  1614. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1615.  
  1616. # PROP Exclude_From_Build 1
  1617.  
  1618. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1619.  
  1620. # PROP Exclude_From_Build 1
  1621.  
  1622. !ENDIF 
  1623.  
  1624. # End Source File
  1625. # Begin Source File
  1626.  
  1627. SOURCE=.\sbar.c
  1628. # End Source File
  1629. # Begin Source File
  1630.  
  1631. SOURCE=.\screen.c
  1632.  
  1633. !IF  "$(CFG)" == "winquake - Win32 Release"
  1634.  
  1635. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1636.  
  1637. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1638.  
  1639. # PROP Exclude_From_Build 1
  1640.  
  1641. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1642.  
  1643. # PROP Exclude_From_Build 1
  1644.  
  1645. !ENDIF 
  1646.  
  1647. # End Source File
  1648. # Begin Source File
  1649.  
  1650. SOURCE=.\snd_dma.c
  1651. # End Source File
  1652. # Begin Source File
  1653.  
  1654. SOURCE=.\snd_mem.c
  1655. # End Source File
  1656. # Begin Source File
  1657.  
  1658. SOURCE=.\snd_mix.c
  1659. # End Source File
  1660. # Begin Source File
  1661.  
  1662. SOURCE=.\snd_mixa.s
  1663.  
  1664. !IF  "$(CFG)" == "winquake - Win32 Release"
  1665.  
  1666. # Begin Custom Build - mycoolbuild
  1667. OutDir=.\Release
  1668. InputPath=.\snd_mixa.s
  1669. InputName=snd_mixa
  1670.  
  1671. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1672.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1673.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1674.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1675.     del $(OUTDIR)\$(InputName).spp 
  1676.     
  1677. # End Custom Build
  1678.  
  1679. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1680.  
  1681. # Begin Custom Build - mycoolbuild
  1682. OutDir=.\Debug
  1683. InputPath=.\snd_mixa.s
  1684. InputName=snd_mixa
  1685.  
  1686. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1687.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1688.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1689.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1690.     del $(OUTDIR)\$(InputName).spp 
  1691.     
  1692. # End Custom Build
  1693.  
  1694. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1695.  
  1696. # Begin Custom Build - mycoolbuild
  1697. OutDir=.\debug_gl
  1698. InputPath=.\snd_mixa.s
  1699. InputName=snd_mixa
  1700.  
  1701. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1702.     cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1703.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1704.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1705.     del $(OUTDIR)\$(InputName).spp 
  1706.     
  1707. # End Custom Build
  1708.  
  1709. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1710.  
  1711. # Begin Custom Build - mycoolbuild
  1712. OutDir=.\release_gl
  1713. InputPath=.\snd_mixa.s
  1714. InputName=snd_mixa
  1715.  
  1716. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1717.     cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1718.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1719.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1720.     del $(OUTDIR)\$(InputName).spp 
  1721.     
  1722. # End Custom Build
  1723.  
  1724. !ENDIF 
  1725.  
  1726. # End Source File
  1727. # Begin Source File
  1728.  
  1729. SOURCE=.\snd_win.c
  1730. # End Source File
  1731. # Begin Source File
  1732.  
  1733. SOURCE=.\surf16.s
  1734.  
  1735. !IF  "$(CFG)" == "winquake - Win32 Release"
  1736.  
  1737. # Begin Custom Build - mycoolbuild
  1738. OutDir=.\Release
  1739. InputPath=.\surf16.s
  1740. InputName=surf16
  1741.  
  1742. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1743.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1744.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1745.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1746.     del $(OUTDIR)\$(InputName).spp 
  1747.     
  1748. # End Custom Build
  1749.  
  1750. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1751.  
  1752. # Begin Custom Build - mycoolbuild
  1753. OutDir=.\Debug
  1754. InputPath=.\surf16.s
  1755. InputName=surf16
  1756.  
  1757. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1758.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1759.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1760.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1761.     del $(OUTDIR)\$(InputName).spp 
  1762.     
  1763. # End Custom Build
  1764.  
  1765. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1766.  
  1767. # PROP Exclude_From_Build 1
  1768.  
  1769. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1770.  
  1771. # PROP Exclude_From_Build 1
  1772.  
  1773. !ENDIF 
  1774.  
  1775. # End Source File
  1776. # Begin Source File
  1777.  
  1778. SOURCE=.\surf8.s
  1779.  
  1780. !IF  "$(CFG)" == "winquake - Win32 Release"
  1781.  
  1782. # Begin Custom Build - mycoolbuild
  1783. OutDir=.\Release
  1784. InputPath=.\surf8.s
  1785. InputName=surf8
  1786.  
  1787. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1788.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1789.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1790.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1791.     del $(OUTDIR)\$(InputName).spp 
  1792.     
  1793. # End Custom Build
  1794.  
  1795. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1796.  
  1797. # Begin Custom Build - mycoolbuild
  1798. OutDir=.\Debug
  1799. InputPath=.\surf8.s
  1800. InputName=surf8
  1801.  
  1802. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1803.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1804.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1805.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1806.     del $(OUTDIR)\$(InputName).spp 
  1807.     
  1808. # End Custom Build
  1809.  
  1810. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1811.  
  1812. # PROP Exclude_From_Build 1
  1813.  
  1814. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1815.  
  1816. # PROP Exclude_From_Build 1
  1817.  
  1818. !ENDIF 
  1819.  
  1820. # End Source File
  1821. # Begin Source File
  1822.  
  1823. SOURCE=.\sv_main.c
  1824. # End Source File
  1825. # Begin Source File
  1826.  
  1827. SOURCE=.\sv_move.c
  1828. # End Source File
  1829. # Begin Source File
  1830.  
  1831. SOURCE=.\sv_phys.c
  1832. # End Source File
  1833. # Begin Source File
  1834.  
  1835. SOURCE=.\sv_user.c
  1836. # End Source File
  1837. # Begin Source File
  1838.  
  1839. SOURCE=.\sys_win.c
  1840. # End Source File
  1841. # Begin Source File
  1842.  
  1843. SOURCE=.\sys_wina.s
  1844.  
  1845. !IF  "$(CFG)" == "winquake - Win32 Release"
  1846.  
  1847. # Begin Custom Build - mycoolbuild
  1848. OutDir=.\Release
  1849. InputPath=.\sys_wina.s
  1850. InputName=sys_wina
  1851.  
  1852. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1853.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1854.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1855.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1856.     del $(OUTDIR)\$(InputName).spp 
  1857.     
  1858. # End Custom Build
  1859.  
  1860. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1861.  
  1862. # Begin Custom Build - mycoolbuild
  1863. OutDir=.\Debug
  1864. InputPath=.\sys_wina.s
  1865. InputName=sys_wina
  1866.  
  1867. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1868.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1869.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1870.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1871.     del $(OUTDIR)\$(InputName).spp 
  1872.     
  1873. # End Custom Build
  1874.  
  1875. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1876.  
  1877. # Begin Custom Build - mycoolbuild
  1878. OutDir=.\debug_gl
  1879. InputPath=.\sys_wina.s
  1880. InputName=sys_wina
  1881.  
  1882. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1883.     cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1884.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1885.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1886.     del $(OUTDIR)\$(InputName).spp 
  1887.     
  1888. # End Custom Build
  1889.  
  1890. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1891.  
  1892. # Begin Custom Build - mycoolbuild
  1893. OutDir=.\release_gl
  1894. InputPath=.\sys_wina.s
  1895. InputName=sys_wina
  1896.  
  1897. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1898.     cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1899.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1900.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1901.     del $(OUTDIR)\$(InputName).spp 
  1902.     
  1903. # End Custom Build
  1904.  
  1905. !ENDIF 
  1906.  
  1907. # End Source File
  1908. # Begin Source File
  1909.  
  1910. SOURCE=.\vid_win.c
  1911.  
  1912. !IF  "$(CFG)" == "winquake - Win32 Release"
  1913.  
  1914. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1915.  
  1916. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1917.  
  1918. # PROP Exclude_From_Build 1
  1919.  
  1920. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1921.  
  1922. # PROP Exclude_From_Build 1
  1923.  
  1924. !ENDIF 
  1925.  
  1926. # End Source File
  1927. # Begin Source File
  1928.  
  1929. SOURCE=.\view.c
  1930. # End Source File
  1931. # Begin Source File
  1932.  
  1933. SOURCE=.\wad.c
  1934. # End Source File
  1935. # Begin Source File
  1936.  
  1937. SOURCE=.\winquake.rc
  1938. # End Source File
  1939. # Begin Source File
  1940.  
  1941. SOURCE=.\world.c
  1942. # End Source File
  1943. # Begin Source File
  1944.  
  1945. SOURCE=.\worlda.s
  1946.  
  1947. !IF  "$(CFG)" == "winquake - Win32 Release"
  1948.  
  1949. # Begin Custom Build - mycoolbuild
  1950. OutDir=.\Release
  1951. InputPath=.\worlda.s
  1952. InputName=worlda
  1953.  
  1954. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1955.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1956.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1957.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1958.     del $(OUTDIR)\$(InputName).spp 
  1959.     
  1960. # End Custom Build
  1961.  
  1962. !ELSEIF  "$(CFG)" == "winquake - Win32 Debug"
  1963.  
  1964. # Begin Custom Build - mycoolbuild
  1965. OutDir=.\Debug
  1966. InputPath=.\worlda.s
  1967. InputName=worlda
  1968.  
  1969. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1970.     cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1971.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1972.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1973.     del $(OUTDIR)\$(InputName).spp 
  1974.     
  1975. # End Custom Build
  1976.  
  1977. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"
  1978.  
  1979. # Begin Custom Build - mycoolbuild
  1980. OutDir=.\debug_gl
  1981. InputPath=.\worlda.s
  1982. InputName=worlda
  1983.  
  1984. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1985.     cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
  1986.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1987.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  1988.     del $(OUTDIR)\$(InputName).spp 
  1989.     
  1990. # End Custom Build
  1991.  
  1992. !ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
  1993.  
  1994. # Begin Custom Build - mycoolbuild
  1995. OutDir=.\release_gl
  1996. InputPath=.\worlda.s
  1997. InputName=worlda
  1998.  
  1999. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  2000.     cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
  2001.     gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  2002.     ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
  2003.     del $(OUTDIR)\$(InputName).spp 
  2004.     
  2005. # End Custom Build
  2006.  
  2007. !ENDIF 
  2008.  
  2009. # End Source File
  2010. # Begin Source File
  2011.  
  2012. SOURCE=.\zone.c
  2013. # End Source File
  2014. # End Group
  2015. # Begin Group "Header Files"
  2016.  
  2017. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  2018. # Begin Source File
  2019.  
  2020. SOURCE=.\anorm_dots.h
  2021. # End Source File
  2022. # Begin Source File
  2023.  
  2024. SOURCE=.\anorms.h
  2025. # End Source File
  2026. # Begin Source File
  2027.  
  2028. SOURCE=.\bspfile.h
  2029. # End Source File
  2030. # Begin Source File
  2031.  
  2032. SOURCE=.\cdaudio.h
  2033. # End Source File
  2034. # Begin Source File
  2035.  
  2036. SOURCE=.\client.h
  2037. # End Source File
  2038. # Begin Source File
  2039.  
  2040. SOURCE=.\cmd.h
  2041. # End Source File
  2042. # Begin Source File
  2043.  
  2044. SOURCE=.\common.h
  2045. # End Source File
  2046. # Begin Source File
  2047.  
  2048. SOURCE=.\conproc.h
  2049. # End Source File
  2050. # Begin Source File
  2051.  
  2052. SOURCE=.\console.h
  2053. # End Source File
  2054. # Begin Source File
  2055.  
  2056. SOURCE=.\crc.h
  2057. # End Source File
  2058. # Begin Source File
  2059.  
  2060. SOURCE=.\cvar.h
  2061. # End Source File
  2062. # Begin Source File
  2063.  
  2064. SOURCE=.\d_iface.h
  2065. # End Source File
  2066. # Begin Source File
  2067.  
  2068. SOURCE=.\dosisms.h
  2069. # End Source File
  2070. # Begin Source File
  2071.  
  2072. SOURCE=.\draw.h
  2073. # End Source File
  2074. # Begin Source File
  2075.  
  2076. SOURCE=.\gl_model.h
  2077. # End Source File
  2078. # Begin Source File
  2079.  
  2080. SOURCE=.\gl_warp_sin.h
  2081. # End Source File
  2082. # Begin Source File
  2083.  
  2084. SOURCE=.\glquake.h
  2085. # End Source File
  2086. # Begin Source File
  2087.  
  2088. SOURCE=.\input.h
  2089. # End Source File
  2090. # Begin Source File
  2091.  
  2092. SOURCE=.\keys.h
  2093. # End Source File
  2094. # Begin Source File
  2095.  
  2096. SOURCE=.\mathlib.h
  2097. # End Source File
  2098. # Begin Source File
  2099.  
  2100. SOURCE=.\menu.h
  2101. # End Source File
  2102. # Begin Source File
  2103.  
  2104. SOURCE=.\model.h
  2105. # End Source File
  2106. # Begin Source File
  2107.  
  2108. SOURCE=.\modelgen.h
  2109. # End Source File
  2110. # Begin Source File
  2111.  
  2112. SOURCE=.\net.h
  2113. # End Source File
  2114. # Begin Source File
  2115.  
  2116. SOURCE=.\net_dgrm.h
  2117. # End Source File
  2118. # Begin Source File
  2119.  
  2120. SOURCE=.\net_loop.h
  2121. # End Source File
  2122. # Begin Source File
  2123.  
  2124. SOURCE=.\net_ser.h
  2125. # End Source File
  2126. # Begin Source File
  2127.  
  2128. SOURCE=.\net_vcr.h
  2129. # End Source File
  2130. # Begin Source File
  2131.  
  2132. SOURCE=.\net_wins.h
  2133. # End Source File
  2134. # Begin Source File
  2135.  
  2136. SOURCE=.\net_wipx.h
  2137. # End Source File
  2138. # Begin Source File
  2139.  
  2140. SOURCE=.\pr_comp.h
  2141. # End Source File
  2142. # Begin Source File
  2143.  
  2144. SOURCE=.\progdefs.h
  2145. # End Source File
  2146. # Begin Source File
  2147.  
  2148. SOURCE=.\progs.h
  2149. # End Source File
  2150. # Begin Source File
  2151.  
  2152. SOURCE=.\protocol.h
  2153. # End Source File
  2154. # Begin Source File
  2155.  
  2156. SOURCE=.\quakedef.h
  2157. # End Source File
  2158. # Begin Source File
  2159.  
  2160. SOURCE=.\r_local.h
  2161. # End Source File
  2162. # Begin Source File
  2163.  
  2164. SOURCE=.\r_shared.h
  2165. # End Source File
  2166. # Begin Source File
  2167.  
  2168. SOURCE=.\render.h
  2169. # End Source File
  2170. # Begin Source File
  2171.  
  2172. SOURCE=.\sbar.h
  2173. # End Source File
  2174. # Begin Source File
  2175.  
  2176. SOURCE=.\screen.h
  2177. # End Source File
  2178. # Begin Source File
  2179.  
  2180. SOURCE=.\server.h
  2181. # End Source File
  2182. # Begin Source File
  2183.  
  2184. SOURCE=.\sound.h
  2185. # End Source File
  2186. # Begin Source File
  2187.  
  2188. SOURCE=.\spritegn.h
  2189. # End Source File
  2190. # Begin Source File
  2191.  
  2192. SOURCE=.\sys.h
  2193. # End Source File
  2194. # Begin Source File
  2195.  
  2196. SOURCE=.\vid.h
  2197. # End Source File
  2198. # Begin Source File
  2199.  
  2200. SOURCE=.\view.h
  2201. # End Source File
  2202. # Begin Source File
  2203.  
  2204. SOURCE=.\wad.h
  2205. # End Source File
  2206. # Begin Source File
  2207.  
  2208. SOURCE=.\winquake.h
  2209. # End Source File
  2210. # Begin Source File
  2211.  
  2212. SOURCE=.\world.h
  2213. # End Source File
  2214. # Begin Source File
  2215.  
  2216. SOURCE=.\zone.h
  2217. # End Source File
  2218. # End Group
  2219. # Begin Group "Resource Files"
  2220.  
  2221. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
  2222. # Begin Source File
  2223.  
  2224. SOURCE=.\qe3.ico
  2225. # End Source File
  2226. # Begin Source File
  2227.  
  2228. SOURCE=.\quake.ico
  2229. # End Source File
  2230. # End Group
  2231. # Begin Source File
  2232.  
  2233. SOURCE=.\progdefs.q1
  2234. # End Source File
  2235. # Begin Source File
  2236.  
  2237. SOURCE=.\progdefs.q2
  2238. # End Source File
  2239. # End Target
  2240. # End Project
  2241.